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Namespaces | |
| namespace | XEngine |
| The main XEngine namespace. | |
| namespace | XEngine::Core |
| The Core namespace that contains all render system classes. | |
Classes | |
| class | RSAlphaTest |
| The alpha test render state class. More... | |
| class | RSBlendMode |
| The blend mode render state class. More... | |
| class | RSBlendMode::BlendFunc |
| Helper class that represents a blending combine operation. More... | |
| class | RSClearValues |
| The clear values render state class. More... | |
| class | RSClipPlanes |
| The render state class for user-defined clipping planes. More... | |
| class | RSColorMaterial |
| The color material render state class. More... | |
| class | RSCullMode |
| The cull mode render state class. More... | |
| class | RSDepthBuffer |
| The depth buffer render state class. More... | |
| class | RSDithering |
| The dithering render state class. More... | |
| class | RSFillMode |
| The fill mode render state class. More... | |
| class | RSFog |
| The fog render state class. More... | |
| class | RSLighting |
| The fixed-function lighting render state class. More... | |
| class | RSMaterial |
| The material render state class. More... | |
| class | RSNormalization |
| The normalization render state class. More... | |
| class | RSPointParameters |
| The point parameters render state class. More... | |
| class | RSScissor |
| The scissor render state class. More... | |
| class | RSShadeMode |
| The shade mode render state class. More... | |
| class | RSStencilBuffer |
| The stencil buffer buffer render state class. More... | |
| class | TCSCoordGeneration |
| The texture coordinate generation texture coordinate state class. More... | |
| class | TCSTextureMatrix |
| The texture matrix texture coordinate state class. More... | |
| class | TSAddressingMode |
| The addressing mode texture state class. More... | |
| class | TSBorderColor |
| The border color texture state class. More... | |
| class | TSFiltering |
| The filtering texture state class. More... | |
| class | TSSMipmapLODBias |
| The mipmap LOD bias texture sampler state class. More... | |
| class | AdapterInfo |
| A little data class containing information about a display adapter. More... | |
| class | Color |
| A helper template for handling ARGB colors as a 32-bit integer value. More... | |
| class | ColorReal |
| A little helper class for handling RGBA colors specified as 4 real values. More... | |
| class | CubeTexture |
| A class for cube textures. More... | |
| class | DeviceInfo |
| A little data class containing information about a device/driver of an adapter. More... | |
| class | DirectionalLight |
| This class represents a directional light source. More... | |
| class | DisplayMode |
| This class represents a display mode. More... | |
| class | Exception |
| A generic exception class. More... | |
| class | IndexBuffer |
| This class defines an index buffer for the render system. More... | |
| class | Light |
| This class is the abstract base class for all light classes used for fixed-function, per-vertex lighting. More... | |
| class | Material |
| A little helper class for handling materials. More... | |
| class | PixelFormat |
| The pixel format class. More... | |
| class | PixelRectRegion |
| A class representing a rectangular region of a surface. More... | |
| class | PixelBoxRegion |
| A class representing a box region of a volume surface. More... | |
| class | PixelFormatConverter |
| A class for doing pixel format conversions. More... | |
| class | PointLight |
| This class represents a point light source. More... | |
| class | RenderBuffer |
| This class defines a buffer for the render system. More... | |
| class | RenderBufferLocker |
| The render buffer locker helper class. More... | |
| class | RenderContext |
| The main interface class to the underlying rendering API. More... | |
| class | RenderContextAccessor |
| The render context accessor interface class. More... | |
| class | RenderContextCaps |
| This class provides information about the capabilities of a render context. More... | |
| class | RenderCubeTexture |
| A class for using a cube texture as render target. More... | |
| class | RenderCubeTexture::Format |
| A data class that holds specification parameters for a render cube texture. More... | |
| class | Renderer |
| This class represents a renderer and as such usually an underlying rendering API. More... | |
| class | RendererInfo |
| This class provides information about a renderer. More... | |
| class | RenderFullScreenWindow |
| A render target class that represents a full screen window. More... | |
| class | RenderFullScreenWindow::Format |
| A data class that holds specification parameters for a render full screen window. More... | |
| class | RenderResource |
| This class defines a resource for the render system. More... | |
| class | RenderState |
| The render state base class. More... | |
| class | RenderTarget |
| The render target abstract base class. More... | |
| class | RenderTarget::Format |
| The abstract base class for all render target format classes that hold specification parameters for a render target. More... | |
| class | RenderTexture1D |
| A class for using a 1-dimensional texture as render target. More... | |
| class | RenderTexture1D::Format |
| A data class that holds specification parameters for a 1-dimensional render texture. More... | |
| class | RenderTexture2D |
| A class for using a 2-dimensional texture as render target. More... | |
| class | RenderTexture2D::Format |
| A data class that holds specification parameters for a 2-dimensional render texture. More... | |
| class | RenderTextureBase |
| This is the base class for all render-to-texture render targets. More... | |
| class | RenderTextureBase::Format |
| A data class that holds specification parameters for a render texture. More... | |
| class | RenderWindow |
| A render target class that represents a window. More... | |
| class | RenderWindow::Format |
| A data class that holds specification parameters for a render window. More... | |
| class | RenderWindowParent |
| The render window parent class. More... | |
| class | Shader |
| A class representing a shader. More... | |
| class | ShaderProgram |
| The shader program class that is used to program the entire grahpics pipeline. More... | |
| class | ShaderVarType |
| This class defines the types used for shader variables. More... | |
| class | ShadingLanguage |
| A helper class for encapsulating shading languages. More... | |
| class | ShadingLanguageCaps |
| This data class represents a the capabilities of a shading language. More... | |
| class | SpotLight |
| This class represents a spotlight. More... | |
| class | StateBase |
| This template serves as base class for state classes, such as render states or texture states. More... | |
| class | StateSetBase |
| The state set base class. More... | |
| class | RenderStateSet |
| The render state set class. More... | |
| class | TextureSamplerStateSet |
| The texture sampler state set class. More... | |
| class | TextureCoordStateSet |
| The texture coordinate state set class. More... | |
| class | TextureStateSet |
| The texture state set class. More... | |
| class | StateSet |
| This class represents a complete set of states of a render context. More... | |
| class | Texture1D |
| A class for 1-dimensional textures. More... | |
| class | Texture2D |
| A class for 2-dimensional textures. More... | |
| class | Texture3D |
| A class for 3-dimensional volume textures. More... | |
| class | TextureBase |
| The base class for all texture resource classes. More... | |
| class | TextureCaps |
| This class provides information about the texture-related capabilities of a render context. More... | |
| class | TextureCoordStage |
| The texture coordinate stage class. More... | |
| class | TextureCoordState |
| The texture coordinate stage state base class. More... | |
| class | TextureSamplerStage |
| The texture sampler stage class. More... | |
| class | TextureSamplerState |
| The texture sampler stage state base class. More... | |
| class | TextureState |
| The texture state base class. More... | |
| class | Timer |
| A high-precision timer class. More... | |
| class | VertexAttribBinding |
| This class represents a binding of a vertex attribute to a shader input variable. More... | |
| class | VertexBuffer |
| This class defines a vertex buffer for the render system. More... | |
| class | VertexBufferStreamMapping |
| This small data class defines the vertex buffer stream mapping used in the RenderContext::Draw methods. More... | |
| class | VertexFormat |
| This class defines the format of a vertex type used in vertex buffers. More... | |
| struct | VertexTypeNormal |
| A pre-defined vertex type with a position and a normal. More... | |
| struct | VertexTypeNormalTex2D |
| A pre-defined vertex type with a position, a normal and one set of 2-dimensional texture coordinates. More... | |
| struct | VertexTypeNormalTex2DTex2D |
| A pre-defined vertex type with a position, a normal and two sets of 2-dimensional texture coordinates. More... | |
| struct | VertexTypeTex2D |
| A pre-defined vertex type with a position and one set of 2-dimensional texture coordinates. More... | |
| struct | VertexTypePrimColor |
| A pre-defined vertex type with a position and a color. More... | |
| struct | VertexTypePrimColorSecColor |
| A pre-defined vertex type with a position, a primary color and a secondary color. More... | |
| struct | VertexTypeNormalPrimColor |
| A pre-defined vertex type with a position, a normal and a color. More... | |
| struct | VertexTypeNormalPrimColorTex2D |
| A pre-defined vertex type with a position, a normal, a color, and a set of texture coordinates. More... | |
| struct | VertexTypePrimColorTex2D |
| A pre-defined vertex type with a position, a color and a set of texture coordinates. More... | |
| class | Viewport |
| A class defining a rectangular viewport. More... | |
Enumerations | |
| enum | XEngine::ByteOrder { XEngine::LittleEndian, XEngine::BigEndian } |
| enum | XEngine::BuildConfiguration { XEngine::DebugBuild, XEngine::ReleaseBuild, XEngine::DebugUnicodeBuild, XEngine::ReleaseUnicodeBuild } |
| The build configuration enum type. More... | |
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This enumeration type defines the various build configurations supported by XEngine renderers. Each renderer must export a function called GetBuildConfiguration that must return a value of this enumeration. This GetBuildConfiguration function is typically implemented as follows:
extern "C" XENGINERENDERER_DLL_EXPORT XEngine::BuildConfiguration GetBuildConfiguration() { return XEngine::CurrentBuildConfiguration; } The global static constant XEngine::CurrentBuildConfiguration is always set to the current build configuration depending on preprocessor settings. E.g if _DEBUG is defined but not _UNICODE XEngine::CurrentBuildConfiguration is set to DebugBuild. |
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The ByteOrder enumeration enumerates all supported endian formats. This enumeration type is used for example in the PixelFormatConverter class. There is a constant in the XEngine namespace called NativeEndian which is either LittleEndian or BigEndian depending on how the engine was built. |
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Copyright © by Martin Ecker |